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The Gnomon Workshop – Maya Collection
Lesson List :Effects Dynamics 1-14Gnomonology TutorialsAction and Close-up AnimationAutomotive Modeling Techniques – Polygon Modeling (Kevin Hudson)Behind The Scenes 2 – Character Modeling for Production – Modeling Techniques (Cajun Hylton)Behind The Scenes 3 – Vehicle Modeling for Production – Modeling Techniques (Paul Schoeni)Behind The Scenes 4 – Character Texturing for Production – Texturing Techniques (Ben Neall) 2008Behind The Scenes 5 – Hard Surface Texture Painting – Vehicle Texture Painting (Ted Davis) 2008Body Modeling for Games – Low Poly Modeling (Mayan Escalante)Camera Projection Techniques in Maya – 3D Matte Painting (Darin Hilton) (2006)Character Animation 1 FundamentalsCharacter Animation 2 Mechanics and EmotionCharacter Animation 3 Acting and Lip SyncCharacter Animation for GamesCharacter Modeling for Next-Gen Games (Richard Smith)Character Rigging The Puppet Rig – Maya Rigging Techniques (Carlo Sansonetti) (2007)Creature Head Modeling – Polygon Modeling Techniques (Sean Mills)Digital Environment Workflow – From Concept Sketch to 3D Render (Mark Lefitz)Digital Sculpting – Human Anatomy – ZBrush-to-Maya Workflow (Zack Petroc)Digital Sets 1 – Design, Modeling and Camera – Urban Environments (Eric Hanson)Digital Sets 2 – Lighting and Texturing – Urban Environments (Eric Hanson)Digital Sets 3 – Rendering And Compositing (2005)Digital Sets 4 – 3D Image-Based Terrain – Combining Spherical Imagery and DEMs (Eric Hanson)Fluid Effects – Particle IntegrationHead Modeling for GamesHead Sculpting and Texturing (2005)High Resolution 3D Vehicle Illustration – 3D Rendering and Compositing (Brendan McCaffrey)Humanoid Modeling – Polygon Modeling Techniques (Sean Mills)Image Based Modeling Advanced – 3D Modeling from Panoramas (Greg Downing)Introduction to Maya – Interaface and Workflow (Alex Alvarez)Matchmoving – Advanced Production Techniques – Camera Tracking Techniques (Tim Dobbert)Matchmoving – Essential Production Techniques – Camera Tracking Techniques (Tim Dobbert)Matchmoving – Object Tracking in Production – Camera Tracking Techniques (Tim Dobbert)Matchmoving 101 – Fundamentals – Camera Tracking Techniques (Stephen McClure)Matchmoving Production TechniquesMaya Camera Sequencer Digital Shot ProgressionMaya Cloth 101 – Fundamentals – Cloth Techniques (Mark E.A.de Sousa) 2006Maya Dynamics – Outer Space Environments – Creating a Dynamics Shot (John Clark)Maya Dynamics – Underwater Environments – Creating a Dynamics Shot (John Clark)Maya Training DVD – TexturingMEL 101 Fundamentals MEL Programming Techniques (Kevin Mannens)MEL for Character Animators – MEL Programming Techniques (Kevin Mannens)MEL for Effects Artists – MEL Programming Techniques (Kevin Mannens)Mental Ray – Fundamentals – Rendering Techniques (Matt Hartle) 2008Mental Ray – Fundamentals – Rendering Techniques (Matt Hartle) 2008Mental Ray – Global Illumination – Rendering Techniques (Matt Hartle)Mental Ray – Lighting and Shaders – Rendering Techniques (Matt Hartle)Mental Ray Production PracticesOrganic Modeling 1 – Head Surfacing (Alex Alvarez)Organic Modeling 2 – Head Patching (Alex Alvarez)Paint Effects – Polygons and DynamicsPaint Effects 101Pipelines for Video Game Animation – Character Animation Techniques (Scott Easley)Polygon Modeling 101 – Surface Modeling Fundamentals (Sean Mills)Production FX Workflows Dragon Age OriginsTechniques of Digital Sets Vol 1 Urban City Env. – Design, Modeling and CameraTechniques of Digital Sets Vol 3 Urban City Env. – Rendering and Compositing TechniquesTexture Painting – Fundamentals – Photorealistic Texturing (Paul Campion)Texture Painting – Weathered Surfaces – Photorealistic Texturing (Paul Campion)TGW_Modeling_the_Human_HeadThe Digital Maquette Volume 1 (Mudbox)The Making of Fume (Alex Alvarez)The Making Of Jester (2007)The Making of Smile (Alex Alvarez)The Making of Trin (Alex Alvarez) 2007The Making of White SwanThe Skinned Character Rig – Skinning and Deformations (Carlo Sansonetti)UV Mapping 101 – Fundamental Layout Techniques (Sean Mills)UV Mapping for Games – Low Poly UV Layout (Mayan Escalante)Download Extabit : The Gnomon Workshop - UV Mapping for Games - Low Poly UV Layout (Mayan Escalante).rarThe Gnomon Workshop - The Making Of Jester (2007).rarThe Gnomon Workshop - Action and Close-up Animation.rarThe Gnomon Workshop - Behind The Scenes 5 - Hard Surface Texture Painting - Vehicle Texture Painting (Ted Davis) 2008.rarThe Gnomon Workshop - UV Mapping 101 - Fundamental Layout Techniques (Sean Mills).rarThe Gnomon Workshop - Behind The Scenes 2 - Character Modeling for Production - Modeling Techniques.rarThe Gnomon Workshop - Character Animation 3 Acting and Lip Sync.rarThe Gnomon Workshop - The Making of Trin (Alex Alvarez) 2007.rarThe Gnomon Workshop - Character Animation 2 Mechanics and Emotion.rarThe Gnomon Workshop - Behind The Scenes 4 - Character Texturing for Production - Texturing Techniques (Ben Neall) 2008.rarThe Gnomon Workshop - Body Modeling for Games - Low Poly Modeling (Mayan Escalante).rarThe Gnomon Workshop - Character Animation 1 Fundamentals.rarThe Gnomon Workshop - Automotive Modeling Techniques - Polygon Modeling.rarThe Gnomon Workshop - The Making of Smile (Alex Alvarez).rarThe Gnomon Workshop - Texture Painting - Weathered Surfaces - Photorealistic Texturing (Paul Campion).rarThe Gnomon Workshop - TGW Modeling the Human Head.rarThe Gnomon Workshop - The Digital Maquette Volume 1 (Mudbox).rarThe Gnomon Workshop - Texture Painting - Fundamentals - Photorealistic Texturing (Paul Campion).rarThe Gnomon Workshop - The Making of Fume (Alex Alvarez).rarThe Gnomon Workshop - Polygon Modeling 101 - Surface Modeling Fundamentals (Sean Mills).rarThe Gnomon Workshop - Production FX Workflows Dragon Age Origins.rarThe Gnomon Workshop - Paint Effects - Polygons and Dynamics.rarThe Gnomon Workshop - Techniques of Digital Sets Vol 3 Urban City Env. - Rendering and Compositing Techniques.rarThe Gnomon Workshop - Techniques of Digital Sets Vol 1 Urban City Env. - Design, Modeling and Camera.rarThe Gnomon Workshop - Pipelines for Video Game Animation - Character Animation Techniques (Scott Easley).rarThe Gnomon Workshop - Paint Effects 101.rarThe Gnomon Workshop - Mental Ray Production Practices.rarThe Gnomon Workshop - Organic Modeling 1 - Head Surfacing (Alex Alvarez).rarThe Gnomon Workshop - MEL for Effects Artists - MEL Programming Techniques (Kevin Mannens).rarThe Gnomon Workshop - Organic Modeling 2 - Head Patching (Alex Alvarez).rarThe Gnomon Workshop - MEL for Character Animators - MEL Programming Techniques (Kevin Mannens).rarThe Gnomon Workshop - MAYA TRAINING DVD - TEXTURING.rarThe Gnomon Workshop - Mental Ray - Fundamentals - Rendering Techniques (Matt Hartle) 2008 fully.rarThe Gnomon Workshop - Mental Ray - Lighting and Shaders - Rendering Techniques (Matt Hartle).rarThe Gnomon Workshop - Mental Ray - Global Illumination - Rendering Techniques (Matt Hartle).rarThe Gnomon Workshop - Effects Dynamics 1-14.rarThe Gnomon Workshop - Maya Dynamics - Outer Space Environments - Creating a Dynamics Shot (John Clark).rarThe Gnomon Workshop - MEL 101 Fundamentals MEL Programming Techniques (Kevin Mannens).rarThe Gnomon Workshop - Maya Dynamics - Underwater Environments - Creating a Dynamics Shot (John Clark).rarThe Gnomon Workshop - Maya Cloth 101 - Fundamentals - Cloth Techniques (Mark E.A.de Sousa) 2006.rarThe Gnomon Workshop - Matchmoving 101 - Fundamentals - Camera Tracking Techniques (Stephen McClure).rarThe Gnomon Workshop - Maya Camera Sequencer Digital Shot Progression.rarThe Gnomon Workshop - Introduction to Maya - Interaface and Workflow (Alex Alvarez).rarThe Gnomon Workshop - Maya - Nurbs Modeling I (Basics).rarThe Gnomon Workshop - Matchmoving Production Techniques.rarThe Gnomon Workshop - Matchmoving - Object Tracking in Production - Camera Tracking Techniques (Tim Dobbert).rarThe Gnomon Workshop - Matchmoving - Essential Production Techniques - Camera Tracking Techniques (Tim Dobbert).rarThe Gnomon Workshop - Matchmoving - Advanced Production Techniques - Camera Tracking Techniques (Tim Dobbert).rarThe Gnomon Workshop - Head Sculpting and Texturing (2005).rarThe Gnomon Workshop - Humanoid Modeling - Polygon Modeling Techniques (Sean Mills).rarThe Gnomon Workshop - Digital Sets 4 - 3D Image-Based Terrain - Combining Spherical Imagery and DEMs (Eric Hanson).rarThe Gnomon Workshop - Image Based Modeling Advanced - 3D Modeling from Panoramas (Greg Downing).rarThe Gnomon Workshop - Fluid Effects - Particle Integration.rarThe Gnomon Workshop - High Resolution 3D Vehicle Illustration - 3D Rendering and Compositing (Brendan McCaffrey).rarThe Gnomon Workshop - Head Modeling for Games.rarThe Gnomon Workshop - Digital Environment Workflow - From Concept Sketch to 3D Render (Mark Lefitz).rarThe Gnomon Workshop - Digital Sets 1 - Design, Modeling and Camera - Urban Environments (Eric Hanson).rarThe Gnomon Workshop - Character Rigging The Puppet Rig - Maya Rigging Techniques (Carlo Sansonetti) (2007).rarThe Gnomon Workshop - Digital Sets 3 - Rendering And Compositing (2005).rarThe Gnomon Workshop - Digital Sets 2 - Lighting and Texturing - Urban Environments (Eric Hanson).rarThe Gnomon Workshop - Creature Head Modeling - Polygon Modeling Techniques (Sean Mills).rarThe Gnomon Workshop - Behind The Scenes 3 - Vehicle Modeling for Production - Modeling Techniques.rarThe Gnomon Workshop - Digital Sculpting - Human Anatomy - ZBrush-to-Maya Workflow (Zack Petroc).rarThe Gnomon Workshop - Character Animation for Games.rarThe Gnomon Workshop - Character Modeling for Next-Gen Games (Richard Smith).rarThe Gnomon Workshop - Camera Projection Techniques in Maya - 3D Matte Painting (Darin Hilton) (2006).rarThe Gnomon Workshop - Character Animation 2 Mechanics and Emotion.rarThe Gnomon Workshop - Action and Close-up Animation.rarThe Gnomon Workshop - Character Animation 3 Acting and Lip Sync.rarThe Gnomon Workshop - Behind The Scenes 5 - Hard Surface Texture Painting - Vehicle Texture Painting (Ted Davis) 2008.rarThe Gnomon Workshop - Character Animation 1 Fundamentals.rarThe Gnomon Workshop - Behind The Scenes 4 - Character Texturing for Production - Texturing Techniques (Ben Neall) 2008.rarThe Gnomon Workshop - Behind The Scenes 2 - Character Modeling for Production - Modeling Techniques.rarThe Gnomon Workshop - Body Modeling for Games - Low Poly Modeling (Mayan Escalante).rarThe Gnomon Workshop - Automotive Modeling Techniques - Polygon Modeling.rar