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Sketcher 1. Entering the Sketcher Workbench 2. Becoming Familiar with the Interface 3. Sketching from a New Part 4. Creating Simple Geometry 5. Applying Constraints 6. Analyzing Sketches 7. Modifying sketches 8. Creating a Pad 9. Sketching from an Existing Part 10. Creating a Positioned Sketch 11. Using the Normal View 12. Cutting the Part by the Sketch Plane 13. Setting the Datum Mode 14. Modifying an Output Feature 15. Before You Begin 16. Using the Sketcher Grid 17. Using Tools for Sketching 18. Using Colors 19. Cutting the Part by the Sketch Plane 20. Defining a Visualization Mode for Sketcher Elements 21. Defining a Visualization Mode for Wireframe Elements 22. Converting Standard/Construction Elements 23. Hiding or Showing the Sketch Absolute Axis 24. Entering the Sketcher Workbench 25. Creating a Positioned Sketch 26. Changing a Sketch Support 27. Sketching Simple Profiles 28. Creating Profiles 29. Creating Rectangles 30. Creating Circles 31. Creating Three Point Circles 32. Creating Arcs 33. Creating Three Points Arcs 34. Creating Three Points Arcs Using Limits 35. Creating Splines 36. Connecting Curves with a Spline 37. Connecting Curves with an Arc 38. Creating Ellipses 39. Creating Parabola by Focus 40. Creating Hyperbola by Focus 41. Creating Conic Curves 42. Creating Standard or Construction Elements 43. Creating Lines 44. Creating an Infinite Line 45. Creating a Bi-Tangent Line 46. Creating a Bisecting Line 47. Creating a Line Normal to a Curve 48. Creating Symmetrical Extensions 49. Creating an Axis 50. Creating Points 51. Creating Points Using Coordinates 52. Creating Equidistant Points 53. Creating Points Using Intersection 54. Creating Points Using Projection 55. Sketching Pre-Defined Profiles 56. Creating Oriented Rectangles 57. Creating Parallelograms 58. Creating Elongated Holes 59. Creating Cylindrical Elongated Holes 60. Creating Keyhole profiles 61. Creating Hexagons 62. Creating Centered Rectangles 63. Creating Centered Parallelograms 64. Performing Operations on Profiles 65. Creating Corners 66. Creating Chamfers 67. Trimming Elements 68. Breaking & Trimming 69. Closing Elements 70. Complementing an Arc 71. Breaking Elements 72. Breaking/Trimming Use-Edges 73. Trimming Multiple Elements 74. Creating Mirrored Elements 75. Moving Elements by Symmetry 76. Translating Elements 77. Rotating Elements 78. Scaling Elements 79. Offsetting Elements 80. Creating Spline Offsets 81. Projecting 3D Elements onto the Sketch Plane 82. Projecting 3D Silhouette Edges 83. Intersecting 3D Elements with the Sketch Plane 84. Copying/Pasting Elements 85. Isolating Projections and Intersections 86. Creating Output Features 87. Creating Profile Features 88. Editing Sketches 89. Modifying Element Coordinates 90. Performing Auto-Search on Profiles 91. Transforming Profiles 92. Editing Conic Curves 93. Editing Connecting Curves 94. Editing a Spline 95. Editing Spline Offsets 96. Editing Parents/Children and Constraints 97. Editing Projection/Intersection marks 98. Replacing Geometry 99. Deleting Sketcher Elements 100. Analyzing the Sketch 101. Performing a Quick Geometry Diagnosis 102. Analyzing Sketched Geometry 103. Analyzing Projections and Intersections 104. Setting Constraints 105. Before you Begin 106. Quickly Creating Dimensional/Geometrical Constraints 107. Defining Constraint Measure Direction 108. Modifying Constraints 109. Creating Constraints via a Dialog Box 110. Modifying Constraints On/Between Elements 111. Fixing Elements Together 112. Auto-Constraining a Group of Elements 113. Animating Constraints 114. Edit Multi-Constraint 115. Analyzing and Resolving Over-Constrained or Inconsistent Sketches 116. SmartPick 117. Before You Begin 118. SmartPicking ... 119. Creating Geometry Using SmartPick 120. Deactivating a Sketch
Part Design 121. Using Surfaces and Curves 122. Joining Surfaces or Curves 123. Extrapolating Surfaces 124. Extracting Geometry 125. Creating Intersections 126. Creating Projections 127. Creating Boundaries 128. Entering the Part Design Workbench 129. Creating a Pad 130. Drafting a Face 131. Filleting an Edge 132. Editing the Pad 133. Mirroring the Part 134. Sketching a Circle from a Face 135. Creating a Pocket 136. Shelling the Part 137. Opening a New CATPart Document 138. Sketch-Based Features 139. Creating Pads 140. Using the Sub-Elements of a Sketch 141. Creating Up to Next Pads 142. Creating Up to Last Pads 143. Creating Up to Plane Pads 144. Creating Up to Surface Pads 145. Creating Pads or Pockets from Surfaces 146. Creating Pads Not Normal to Sketch Planes 147. Creating Multi-Pads 148. Creating Drafted Filleted Pads 149. Creating Pockets 150. Creating Multi-Length Pockets 151. Creating Drafted Filleted Pockets 152. Creating Thin Solids 153. Creating Shafts 154. Creating Grooves 155. Creating Holes 156. Creating Holes on Non-planar Surfaces 157. Locating Holes 158. Creating Threaded Holes 159. Creating Ribs 160. Trimming Ribs and Slots 161. Creating Slots 162. Creating Stiffeners 163. Creating Multi-sections Solids 164. Creating Removed Multi-sections Solids 165. Creating Solid Combines 166. How Sketches are Located in the Specification Tree 167. Dress-Up Features 168. Creating Edge Fillets 169. Creating Variable Radius Fillets 170. Reshaping Corners 171. Creating Face-Face Fillets 172. Creating Tritangent Fillets 173. Creating Chamfers 174. Creating Basic Drafts 175. Creating Advanced Drafts 176. Creating Variable Angle Drafts 177. Creating Drafts with Parting Elements 178. Creating Drafts from Reflect Lines 179. Creating Shells 180. Creating Thicknesses 181. Creating Threads and Taps 182. Creating Remove Face Features 183. Creating Replace Face Features 184. Transformation Features 185. Creating Translations 186. Creating Rotations 187. Creating Symmetries 188. Creating Mirrors 189. Creating Rectangular Patterns 190. Creating Circular Patterns 191. Creating User Patterns 192. Exploding Patterns 193. Creating Scalings 194. Reference Elements 195. Creating Points 196. Creating Lines 197. Creating Planes 198. Modifying Parts 199. Editing parts, bodies, features 200. Updating Parts 201. Deleting Features 202. Deleting Useless or Unreferenced Elements 203. Deleting Boolean Operations Performed within OGSs 204. Deactivating Elements 205. Reordering Features 206. Reordering Sketch-based Features 207. Setting Constraints 208. Setting 3D Constraints 209. Setting constraints 210. Modifying Constraints 211. Replacing Elements 212. Replacing Elements 213. Replacing a Body 214. Changing a Sketch Support 215. Displaying and Editing Properties 216. Part Properties 217. Bodies Properties 218. Features Properties 219. Associating Bodies 220. Inserting a New Body 221. Inserting a Body into an Ordered Geometrical Set 222. Managing Geometrical Sets 223. Managing Ordered Geometrical Sets 224. Inserting Features into a New Body 225. Assembling Bodies 226. Intersecting Bodies 227. Adding Bodies 228. Removing Bodies 229. Trimming Bodies 230. Remove Lump 231. Changing a Boolean Operation Into Another One 232. Using Tools 233. Editing a List of Elements 234. Defining Current Objects 235. Scanning the Part and Defining In Work Objects 236. Analyzing the Pulling Direction 237. Performing a Draft Analysis 238. Performing a Surface Curvature Analysis 239. Analyzing Taps and Threads 240. Creating Datums 241. Isolating Geometric Elements 242. Applying a Material 243. Extracting Geometry 244. Displaying Parents and Children 245. Defining An Axis System 246. Publishing Elements 247. Working With a Support 248. Managing the Background Visualization 249. Measuring Elements 250. Measuring Distances between Geometrical Entities 251. Measuring Angles 252. Measure Cursors 253. Measuring Properties 254. Reusing your Design 255. Cutting, Copying, Pasting 256. Optimizing Part Design Application
Assembly Design 257. Entering Assembly Design Workbench and Opening a CATProduct Document 258. Fixing a Component 259. Inserting an Existing Component 260. Setting Constraints Between Components 261. Moving Constrained Components Using the Compass 262. Adding and Renaming a New Component 263. Designing a Part in an Assembly Context 264. Editing a Parameter 265. Replacing a Component 266. Analyzing Assembly Constraints 267. Reconnecting a Broken Constraint 268. Detecting Clashes 269. Editing a Component 270. Exploding the Assembly 271. Creating an Assembly Document 272. Updating an Assembly 273. Analyzing an Assembly 274. Defining a Multi-Instantiation 275. Fast Multi-Instantiation 276. Inserting an Existing Component with Positioning 277. Managing Constraints 278. Moving Components 279. Translating Components 280. Rotating Components 281. Manipulating Components 282. Snapping Components 283. Using Assembly Tools 284. Sectioning 285. Measuring Minimum Distances 286. Improving Performance 287. Generating CATPart from Product 288. Displaying the Assembly Mass Properties 289. Modifying an Assembly 290. Replacing Components 291. Reconnecting a Replaced Representation 292. Reconnecting Constraints 293. Editing a CATPart in an Assembly Design Context 294. Assembly Features 295. Assembly Split 296. Assembly Hole 297. Using Hole Series 298. Assembly Pocket 299. Assembly Remove 300. Assembly Add 301. Assembly Symmetry 302. Performing a Symmetry 303. Modifying a Symmetry 304. Rotating a Component by Using the Symmetry Command 305. Flexible Sub-Assemblies 306. Reusing a Part Design Pattern 307. Managing Part and Assembly Templates
Interactive Drafting 308. Entering the Interactive Drafting Workbench 309. Creating a New View 310. Creating a Rectangle 311. Creating Corners 312. Creating Lines 313. Translating Lines 314. Creating Circles 315. Creating Dimensions 316. Creating Annotations 317. Drawing Management 318. Save As: Exporting a Drawing 319. Importing From Files 320. Using Tools 321. Copying and Pasting Elements 322. Styles and Default Values 323. Using Standard-Defined Styles 324. Setting Properties As Default in Pre-R11 Drawings 325. Using Properties Set as Default in Pre-R11 Drawings 326. Migrating Pre-R11 Drawings to Drawings Using Standard-Defined Styles 327. Sheets 328. Defining a Sheet 329. Modifying a Sheet 330. Deleting a Sheet 331. Updating the Standard of a Drawing 332. Switching a Drawing to Another Standard 333. Creating a Frame and a Title Block 334. Views 335. Creating Views 336. Defining the View Plane 337. Creating Views Using Folding Lines 338. Creating a Multiple View Projection 339. Reframing a View 340. 2D Geometry 341. 2D Geometry Operations 342. Constraints 343. Before you Begin 344. Creating Quick Constraints 345. Creating Constraints via a Dialog Box 346. Creating Contact Constraints 347. Creating Constraints Between 2D and Generated Elements 348. Fixing Elements Together 349. 2D Components 350. Dimensions 351. Before You Begin 352. Creating Dimensions 353. Creating Half-Dimensions 354. Creating Explicit Dimensions 355. Creating/Modifying Angle Dimensions 356. Creating Fillet Radius Dimensions 357. Creating Chamfer Dimensions 358. Creating Thread Dimensions 359. Creating/Modifying Coordinate Dimensions 360. Creating a Hole Dimension Table 361. Creating a Points Coordinates Table 362. Creating/Modifying Radius Curvature Dimensions 363. Creating Overall Curve Dimensions 364. Creating Curvilinear Length Dimensions 365. Creating Partial Curvilinear Length Dimensions 366. Creating Dimensions along a Reference Direction 367. Creating Dimensions between Intersection Points 368. Creating Dimensions between an Element and a View Axis 369. Creating a Minimum Distance Dimension 370. Clipping Dimensions 371. Modifying the Dimension Type 372. Re-routing Dimensions 373. Interrupting Extension Lines 374. Modifying the Dimension Line Location 375. Modifying the Dimension Value Text Position 376. Specifying the Dimension Value Position 377. Adding Text Before/After the Dimension Value 378. Modifying the Dimensions Overrun/Blanking 379. Lining up Dimensions (Free Space) 380. Lining up Dimensions (Reference) 381. Creating a Datum Feature 382. Modifying a Datum Feature 383. Creating a Geometrical Tolerance 384. Modifying Geometrical Tolerances 385. Copying Geometrical Tolerances 386. Creating Driving Dimensions 387. Scaling a Dimension 388. Dimension Systems 389. Annotations 390. Dress-Up Elements 391. SmartPick 392. Properties 393. Editing Sheet Properties
Generative Shape Design 394. Entering the Shape Design Workbench and Selecting a Part 395. Lofting, Offsetting and Intersecting 396. Splitting, Lofting and Filleting 397. Sweeping and Filleting 398. Using the Historical Graph 399. Transforming the Part Basic Tasks 400. Creating Wireframe Geometry 401. Creating Points 402. Creating Multiple Points and Planes 403. Creating Extremum Elements 404. Creating Polar Extremum Elements 405. Creating Lines 406. Creating an Axis 407. Creating Polylines 408. Creating Planes 409. Creating Planes Between Other Planes 410. Creating Projections 411. Creating Combined Curves 412. Creating Reflect Lines 413. Creating Intersections 414. Creating Parallel Curves 415. Creating a 3D Curve Offset 416. Creating Circles 417. Creating Corners 418. Creating Connect Curves 419. Creating Conic Curves 420. Creating Splines 421. Creating a Helix 422. Creating Spirals 423. Creating a Spine 424. Creating Associative Isoparametric Curves 425. Creating Surfaces 426. Creating Extruded Surfaces 427. Creating Revolution Surfaces 428. Creating Spherical Surfaces 429. Creating Cylindrical Surfaces 430. Creating Offset Surfaces 431. Creating Variable Offset Surfaces 432. Creating Rough Offset Surfaces 433. Creating Swept Surfaces 434. Creating Adaptive Swept Surfaces 435. Creating Fill Surfaces 436. Creating Multi-sections Surfaces 437. Creating Blended Surfaces 438. Performing Operations on Shape Geometry 439. Joining Surfaces or Curves 440. Healing Geometry 441. Smoothing Curves 442. Restoring a Surface 443. Disassembling Elements 444. Splitting Geometry 445. Trimming Geometry 446. Creating Boundaries 447. Extracting Geometry 448. Extracting Multiple Elements 449. Creating Bitangent Shape Fillets 450. Creating Tritangent Shape Fillets 451. Creating Edge Fillets 452. Translating Geometry 453. Rotating Geometry 454. Performing a Symmetry on Geometry 455. Transforming Geometry by Scaling 456. Transforming Geometry by Affinity 457. Transforming Elements From an Axis to Another 458. Extrapolating Surfaces 459. Extrapolating Curves 460. Inverting the Orientation of Geometry 461. Creating the Nearest Entity of a Multiple Element 462. Using Tools 463. Displaying Parents and Children 464. Quick Selection of Geometry 465. Scanning the Part and Defining In Work Objects 466. Updating Parts 467. Defining An Axis System 468. Using the Historical Graph 469. Working With a Support 470. Working with a 3D Support 471. Creating Plane Systems 472. Managing the Background Visualization 473. Inserting Elements 474. Selecting Bodies 475. Checking Connections Between Surfaces 476. Checking Connections Between Curves 477. Displaying Geometric Information on Elements 478. Creating Constraints 479. Creating a Text With Leader 480. Creating a Flag Note With Leader 481. Creating a Front View 482. Applying a Material 483. Publishing Elements 484. Selecting Using Multi-Output
Prismatic Machining 485. Enter the Workbench 486. Create a Pocketing Operation 487. Replay the Toolpath 488. Create a Profile Contouring Operation 489. Create a Drilling Operation 490. Assign a Macro 491. Assign a Tool 492. Generate NC Code User Tasks 493. Milling Operations 494. Closed Pocketing 495. Open Pocketing 496. Facing 497. Profile Contouring: Between Two Planes 498. Profile Contouring: Between Two Curves 499. Profile Contouring: Between Curve and Surfaces 500. Profile Contouring: Flank Contouring 501. Curve Following 502. Point to Point 503. Prismatic Roughing 504. 2.5 Drilling Operations 505. Spot Drilling 506. Drilling 507. Drilling Deep Hole 508. Reaming 509. Tapping 510. T-Slotting 511. Circular Milling 512. Auxiliary Operations 513. Features for Machining 514. Create and Use a Prismatic Machining Area 515. Create a Prismatic Rework Area for Reworking Corners and Channels 516. Part Operations, Manufacturing Programs, and Machining Processes 517. Create a Machining Process for Prismatic Features 518. NC Manufacturing Entities 519. Verification, Simulation and Program Output 520. General 521. Resources 522. Operation 523. Output 524. Program 525. Photo/VideoReference Information 526. Pocketing Operations 527. Facing Operations 528. Profile Contouring Operations 529. Curve Following Operations 530. Groove Milling Operations 531. Point to Point Operations 532. Plunge Milling Parameters 533. Prismatic Roughing Operations 534. 2.5 to 5-axis Drilling Operations 535. Machining Patterns